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961. Space Zombies - in Player Features and Ideas Discussion [original thread]
Sansha's Nation is zombies. Check it out.
- by Reggie Stoneloader - at 2007.08.08 17:23:00
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962. Give GSC the HP of a BS - in Player Features and Ideas Discussion [original thread]
You should fix the OP. Is says "BS where is should say "GSC", causing unnecessary confusion.
- by Reggie Stoneloader - at 2007.08.08 16:39:00
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963. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Do you think they have good gear? Maybe ambushing them would be a good source of revenue. Get a stealth bomber or CovOps that can move quickly while cloaked, find some juicy rats in their stomping grounds and wait. After no local changes for a whi...
- by Reggie Stoneloader - at 2007.08.08 16:34:00
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964. compliment to the stasis webifier - in Player Features and Ideas Discussion [original thread]
Mega-fast ships are definitely a problem. What's wrong with just introducing a speed cap, like the 250km limit on targeting? For each class, have a speed that they cannot exceed. Frigates can go up to 6km/s, cruisers top out at 4km/s, battleships ...
- by Reggie Stoneloader - at 2007.08.08 08:33:00
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965. Why can't I orbit at 46.5 AU? - in Player Features and Ideas Discussion [original thread]
No argument here. A lot of these little things (approach, look at, etc.) are deactivated at range, and I can't for the life of me figure out why.
- by Reggie Stoneloader - at 2007.08.08 02:34:00
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966. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon [Insightful Commentary] ...Since main, strongest and most influential part of players think like this, its not really possible to change now. That's the size of it, and no amount of whining will change i...
- by Reggie Stoneloader - at 2007.08.08 02:32:00
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967. Making EvE space much more like space - in Player Features and Ideas Discussion [original thread]
I don't think it would seem "foggy" in those areas. Heck, they're parsecs thick, and the fact that we can kind of see stars that are on the other side of the gas couds means they aren't too terribly dense. But yes, a "turn off lame skybox" button...
- by Reggie Stoneloader - at 2007.08.07 03:51:00
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968. Fee for Dropping a Regular Jetcan - in Player Features and Ideas Discussion [original thread]
Lance wins, random numerical string loses. You get jetcan kits from the same guy that gives you the fuel for your reactor core and goo for your pod.
- by Reggie Stoneloader - at 2007.08.07 02:13:00
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969. switching ships - in Player Features and Ideas Discussion [original thread]
What tactics does this prevent? The aggro timer keeps you from doing it in PvP, and I can't think of any other situation where a quick ship change would be particularly powerful.
- by Reggie Stoneloader - at 2007.08.06 11:57:00
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970. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 06/08/2007 11:45:20 Yeah, considering that the overwhelming majority of money that gets made out in 0.0 gets made by pretty much this exact tactic (except replace "dock" with "safe&cloak" and cram 99% of ratter...
- by Reggie Stoneloader - at 2007.08.06 11:45:00
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971. Random thoughts on 0 run bps, industrial espionage, and reverse eng. - in Player Features and Ideas Discussion [original thread]
Or just eliminate the notion of finite-tun BPs and have the patent-holding corps charge a licencing fee per run that the BP is used, adjustable by standings, so if you've got wicked low standings with the Caldari faction, they suspend your authori...
- by Reggie Stoneloader - at 2007.08.06 04:13:00
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972. T2 Guns vs T2 Missles, Training Time - in Player Features and Ideas Discussion [original thread]
You may as well compare the training time of T2 heavy turrets and T2 mining lasers. Missiles simply lack the utility and power of turrets in the situations where the mightiest weapons are most important. I've said before that I think all those le...
- by Reggie Stoneloader - at 2007.08.04 15:44:00
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973. Cerberus buff - in Player Features and Ideas Discussion [original thread]
A RoF boost to missiles would be good, but no drone bay.
- by Reggie Stoneloader - at 2007.08.04 15:38:00
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974. Faster decay around starbases - in Player Features and Ideas Discussion [original thread]
I think he meant "station" rather than "starbase". Shooting a wreck or abandoned Ibis outside a high-sec station would be catastrophic, no matter how many guns you have fitted.
- by Reggie Stoneloader - at 2007.08.04 15:36:00
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975. Ability to Send Corporations Mail from Outside the Corp - in Player Features and Ideas Discussion [original thread]
If it's going to require administrative processing, just send it to the officer and have him copy/paste it into a corp mail. It won't take any longer to do, and you can even edit it before posting, without a single added line of code. Alternately...
- by Reggie Stoneloader - at 2007.08.04 04:38:00
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976. Exhaustible Moon Raw Material - Resources - in Player Features and Ideas Discussion [original thread]
Only if I can then move my POS inside the hollowed-out moon to preserve its function, magnify its defenses and hide it from directional scans. That's not a moon....
- by Reggie Stoneloader - at 2007.08.04 04:33:00
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977. Carebear moon mining - in Player Features and Ideas Discussion [original thread]
Whatever reasons there are for forbidding high-sec moon harvesting will doubtless apply to this machine.
- by Reggie Stoneloader - at 2007.08.04 04:28:00
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978. DeadSpace and MwD's - in Player Features and Ideas Discussion [original thread]
Yeah, I would really appreciate MWD in deadspace. The rats can clearly use theirs.
- by Reggie Stoneloader - at 2007.08.04 04:23:00
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979. A new eve - in Player Features and Ideas Discussion [original thread]
I'd like it if you could travel freely from one to the other, but when you go through the portal, you appear in a random location in a random solar system in a random region, so there's no "choke point" to defend and no way to bring a military for...
- by Reggie Stoneloader - at 2007.08.04 04:20:00
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980. Forwarded From Doctor Jones Laboratories: - in Player Features and Ideas Discussion [original thread]
I like this, and here's why: It would be therapeutic for the PvPers and cut down on the mindless ganking. Too often, I'll drink a few beers, sit down at the PC and resolve to "go have a little pew pew". I shamble around belts for a little while, l...
- by Reggie Stoneloader - at 2007.08.02 15:34:00
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